

You can individually assign citizens to work, and set up a limited production queue. You develop the cities in the classic “fat-X” city map, and managing your city screens is just like classic Civ II. Get that first city built and start roaming the land. It’s an orthogonal square grid, so it looks ‘diamond’-shaped, like the old Civ II & III maps did. You’re opening up with some settlers and a few techs and you need to start building & expanding from there. Again, if you’ve playing Civ I or II at any point in your life, you recognize what’s going on here. It’s largely based on Civ II graphics with an underlying Civ I tech tree and politics engine, but for anyone who grew up playing the Civ-series of games, there’s nothing unfamiliar about the game or its interface. If you didn’t start playing Civ games until IV or later, you’re going to look at this one as an extra-credit project by a bunch of 6 thgraders who really needed to make up for the fact that they spent most of their computer class playing Minecraft instead of doing their schoolwork.Īs you’re starting up, you get the traditional ‘pick your civilization’ screen. You do the math.įreeCiv is one of the original ‘reverse-engineered’ Civ games that snuck out into the public domain.

#Freeciv increase science full#
Schtick? Play a full 4x civ-builder in the palm of your hand.Ĭost? I mean, it’s called FreeCiv.

These games were all tested on a Pixel 2, and an 8-in Samsung Tab A. Some of these are not on iOS, as Apple’s more restrictive app store rules will weed out several of these ‘clones’ – especially the ‘free’ ones that are pretty blatant rip-offs. Note that these were tested on Android devices, but some also exist on iOS, and they are functionally identical. With the ginormous increases in computing power available in the palm of your hand these days, there’s finally a capability of playing a real 4X game on a mobile device. There are a bunch of options, each with different reasons to pick them up.
